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Warhammer 40,000: Dawn of War III Clé Steam

Warhammer 40,000: Dawn of War III

Dans Dawn of War III, vous devez affronter vos ennemis tandis qu'une arme extrêmement dangereuse vient d'être découverte dans le monde mystérieux d'Acheron.

Windows PC  Action / Stratégie
  Non disponible
9 mai 2017 – LucskaGP Team

Patche pour Dawn of War 3 : Correction des bugs et prévention des crashes

Relic Entertainment, les développeurs derrière Warhammer 40,000: Dawn of War 3, ont publiés une mise à jour importante pour le jeu qui s’attaque à bon nombre de bugs et apporte des corrections pour éviter les crashes.

Depuis la sortie récente de Dawn of War 3, de nombreuses remontées ont été faites et Relic en a tenu compte. Un bouton pour concéder en multijoueurs a été implanté, ce que les joueurs réclamaient depuis la Beta. Il sera donc possible à présent de lever le drapeau blanc quand l’affrontement est à sens unique. Le bug de la mission 17 qui pouvait empêcher la progression a également été corrigé. Les utilisateurs de plusieurs écrans en simultané seront heureux d’apprendre que les problèmes de résolution auront également disparus au prochain lancement du jeu. Toutes les autres modifications sont listées dans les notes du Patche ci-dessous.

Un patche qui donne le sourire aux Spaces Marines

Les notes du patche pour Dawn of War 3 du 8 mai

New

  • You can now surrender in multiplayer matches

Improved

  • Ronahn’s Long Shot now shows a line on the minimap when aiming
  • Improved presentation in Player Profile screen

Bug Fixes

  • Fixed assorted rare crashes
  • Fixed issue where a chat command (/leave) could cause a crash
  • Fixed broken link to modding wiki in Steam Workshop page
  • Fixed flow issues with quick-matching versus AI when in a party
  • Fixed potential progression blocker in Mission 17
  • Fixed issue with knockback in water
  • Fixed additional instances of ability usage visible through the fog of war
  • Fixed extra scrap being generated by drop pods after their wrecks were looted
  • Fixed text display issues in Steam Workshop
  • Fixed issue with Gorkanaut Rokkit Fist if you issued a move order immediately after using it
  • Disabled incorrectly active buttons during quick match countdown
  • Fixed issue with melee tie up of ranged units placed in melee stance
  • Jain Zar now has visual FX for her scream passive
  • Fixed issue where Bonesinger could become invisible if its Warp ability was canceled
  • Fixed occasional animation issues with Land Speeder crew
  • Eldritch Storm conduit can no longer capture heavy cover
  • Fixed shared cooldown on Bomb Squig and Rokkit Barrage abilities on Tankbustas
  • Fixed missing decor upgrades on Space Marine Stronghold building when player tiers up
  • Fixed missing visual FX on Jonah Orion’s Fury of the Ancients when inside the Stonewall created by Plant the Standard
  • Fixed issue where Elites could get trapped behind the colossus gate in Mission 13
  • Fixed issue where certain doctrines had no effect on units deployed via drop pod
  • Fixed issue where "Hide In-World UI" option applied to some campaign objects, causing progression blockers in Mission 7 and difficulty elsewhere
  • Fixed issue with certain missions reporting 0 XP earned
  • Fixed issue in which Shield Generator shields could be repaired by builder units
  • Fixed issue where Kill Team Ironmaw’s respawn time was not properly increasing when killed in multiplayer games
  • Fixed missing tooltips for Elites on post-match screen
  • Removed non-functional play button in Steam Workshop
  • Fixed issue where Macha’s mastery skin would permanently leave elements in the world after she was killed
  • Fixed issue where Campaign Map button on rewards screen had to be pressed twice to access that screen
  • Fixed issue where connected Webway Gates would not display FX
  • Fixed assorted camera stutters when skipping NISes
  • Fixed non-functional secondary highlight in Doctrine Selector in Elites screen
  • Fixed issue where Venerable Dreadnought Toss ability was not stunning infantry

Hotfix

  • Fixed a bug where the game would only display resolution options for the secondary monitor in dual-monitor setups with varying screen resolutions
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