Mise à jour KF 1027 - Revenge of the Zeds
Une mise à jour riche en contenu pour Killing Floor 2 est disponible... Pour la premier fois vous pourrez incarner un ZED !! On trouve aussi de nouvelles cartes et avec l'arrivée imminente de la classe "Tireur d'élite", le retour de grands classiques du premier opus, l'arbalète et la winchester.
Highlights 
New PVP Gamemode - Versus Survival 
New Map - Prison 
with new map achievements
New Offperk Weapons - Sharpshooter perk and remaining weapons will follow 
LAR 
Crossbow
Live Update system 
This will allow us to update many game values for game balance without shipping a new client or server build
Game Conductor System 
The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match. 
On HoE difficulty, the GC only throttles up from the baseline, never below
Item Crafting System 
Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity. 
Craft Weapon Skins or Cosmetic Accessories 
10 Common Material > 1 Uncommon Item 
10 Uncommon Material > 1 Rare Item 
10 Rare Material > 1 Exceptional Item 
10 Exceptional Material > 1 Master Crafted Item
Over 70 new community workshop items shipped in the following new Supply Crate and USB series 
Horzine Supply Crate | Series #3 
Horzine Supply Crate | Series #4 
Horzine Supply Crate | Series #5 
Horzine Supply Crate | Series #6 
Tactical Horzine Encrypted USB 
Predator Horzine Encrypted USB 
Emergency Issue Horzine Encrypted USB 
Street Punks Horzine Encrypted USB 
Horzine First Encounter Encrypted USB
VS Survival Additions 
Added the ability to play as Zeds (Part of Vs Survival) 
Alpha Clot 
Slasher Clot 
Gorefast 
Bloat 
Husk 
Crawler 
Stalker 
Siren 
Scrake 
Fleshpound 
Patriarch
Alpha Clot abilities 
Slashing Attack 
Grab 
Commanding Shout (Roar)
Slasher Clot abilities 
Slashing Attack 
Heavy Attack 
Roll 
Leap
Gorefast abilities 
Light Attack 
Heavy Attack 
Area of Effect Attack
Bloat abilities 
Slashing Attack 
Puke 
Lay Mines
Husk abilities 
Cannon 
Flamethrower 
Melee Attack 
Suicide
Crawler abilities 
Light Attack 
Heavy Attack 
Suicide 
Leap Attack
Stalker abilities 
Light Attack 
Heavy Attack 
Dodge 
Siren abilities 
Scream 
Vacuum 
Bite
Scrake abilities 
Light Attack 
Heavy Attack 
Whirlwind
Fleshpound abilities 
Light Attack 
Heavy Attack 
Rage Mode
Patriarch abilities 
Melee Attack 
Chain Gun 
Tentacle Grab 
Missile Strike 
Heal 
Mortar Barrage
General 
Third person character animations should now look better when characters are looking about and aiming 
Headshots now impart force on the ragdoll from the direction of the blow 
All Zed attacks impart some force to players 
Removed recoil kick when jumping and firing (does not affect boomstick jumping) 
New Crate and USB opening animations and rarity sound fx 
Weapon Skin Icons have been re-worked 
Players can now equip weapon skins directly from the new item UI 
Depth of Field has been added to the gear menu 
New 9mm sounds 
Revised gamepad controls 
Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3: not named ingame yet) 
UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options) 
Players will now drop their best weapon on death if the weapon they have out cannot be dropped 
Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios 
Flashlight brightness has been tuned 
Items purchased from the ZedConomy Store are now tradeable, but not marketable. 
Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably 
General optimization pass, some users may notice performance gains
Balance 
Increased speed of AA12 elite reloads 
Decreased cost of AA12 (1700 > 1500) 
Increased speed of equip and putaway for welder 
Increased speed of equip and putaway for healer by 2x 
Speed of healing others and yourself has been increased 
Increased speed of equip and putaway of all weapons by 60% 
Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Bugs 
Possible fix for “Phantom Projectiles” issue with projectile weapons 
Fixed some issues with the Husk sprinting animations 
Fixed some spectating UI issues 
Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle 
Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go 
Fixed Berserker attack speed UI display 
Possible fix for trader not filling ammo when you only need a few bullets 
Fixed an issue where you could stand on top of dosh bling 
Fixed some issues with FLEX on KF-VolterManor 
Fixed some pathing issues in the Birthday room of KF-Bioticslab 
Fixed some issues with rarity and conditions of weapon skins 
Fixed an issue where Rack Em’ Up UI would persist after death or perk swap 
Fixed an issue where you couldn’t break zed limbs in real time
Known Issues 
You cannot parry player controlled zeds in Versus 
May be some clipping issues with some of the new cosmetics 
May be some pathing issues with KF-Prison
SDK/Mod Workshop 
Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX: 
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. 
Special note on Versus Survival: 
Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s) 
New Languages Supported Thanks to Steam Translation: 
Czech 
Danish 
Hungarian 
Portuguese 
Turkish 
Ukrainian
 
